In Game advertising is a very new medium.
In the past this has been reserved for those
with deep pockets and major worldwide corporations such as Fortune 500 companies in the USA. This medium is now available to both large and smaller businesses within games and tournaments in Europe and throughout the world. Wherever broadband technologies are delivered we can give your business
in game exposure.

Boxndice Ltd using the MVP gaming platform is the first to offer an in game advertisement brokering service in Europe.

Around the greens, circuits and stadiums of our online offering your media will receive feature rich attention grabbing locations making sure your brand is associated with a quality sports application and the experience your tournament guests have is of the highest quality.

Tournaments vary in length over a period of months with advertisement viewing times visible up to 40 minutes on average per 18 holes of golf played.

Why choose in game advertising and the boxndice in game advertising approach.

• Affordable
• Flexible
• Tailored to your requirements
• Good visibility and prime viewing locations
• Choice of advertisement locations
• Centralised advert availability monitoring

Boxndice Ltd is part of a distributor base that works together to both create solutions and assist one another in growing the MVP business opportunity.

Game Industry facts:

• $14.5 billion in 2004 Revenues

• Projected 31 billion in 2006 (movie ticket sales $9.2 billion worldwide)

• Golden Tee the worlds most successful arcade game made $1.2 billion

• The Tiger Woods Golf Game is so successful that EA sports pay Tiger $10 million per annum

• Males in the 18 -34 year old category play as many hours of video games as they spend watching TV

• In 2004 in game advertising was a $120 million business

Companies are spending millions to advertise in online games. Microsoft just paid $400 million for Massive, Inc. a company that brokers ads for video games. And according to Boston research firm Yankee Group, In-game advertising will reach $730 million by 2010.

• It is estimated that by mid 2007 there will be more players than viewers watching television.

• 120 million people play games every day.

• Players average 21 minutes of play per session

• 7 in 10 College students play daily

• The average players age is 41

• 42% of frequent game players are 35 years and older, while 30% are 18 – 35

• Gender mix 49% male, 51% female

• Fastest growing market segment; women age 35 – 49 playing at work or at home

For product launches, private tournaments, public events contact us at

advertise@boxndice.com
or call
+44 (0) 8444 155500